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Chapter 3: KERNAL

The Commander X16 contains a version of KERNAL as its operating system in ROM. It contains

KERNAL Version

The KERNAL version can be read from location $FF80 in ROM. A value of $FF indicates a custom build. All other values encode the build number. Positive numbers are release versions ($02 = release version 2), two's complement negative numbers are prerelease versions ($FE = $100 - 2 = prerelease version 2).

Compatibility Considerations

For applications to remain compatible between different versions of the ROM, they can rely upon:

The following features must not be relied upon:

Commodore 64 API Compatibility

The KERNAL fully supports the C64 KERNAL API.

These routines have been stable ever since the C64 came out and are extensively documented in various resources dedicated to the C64. Currently, they are not documented here so if you need to look them up, here is a very thorough reference of these standard kernal routines (hosted on M. Steil's website). It integrates a dozen or so different sources for documentation about these routines.

Commodore 128 API Compatibility

In addition, the X16 supports a subset of the C128 API.

The following C128 APIs have equivalent functionality on the X16 but are not compatible:

Address C128 Name X16 Name
$FF5F SWAPPER screen_mode
$FF62 DLCHR screen_set_charset
$FF74 FETCH fetch
$FF77 STASH stash

New API for the Commander X16

There are lots of new APIs. Please note that their addresses and their behavior is still preliminary and can change between revisions.

Some new APIs use the "16 bit" ABI, which uses virtual 16 bit registers r0 through r15, which are located in zero page locations $02 through $21: r0 = r0L = $02, r0H = $03, r1 = r1L = $04 etc.

The 16 bit ABI generally follows the following conventions:

KERNAL API functions

Label Address Class Description Inputs Affects Origin
ACPTR $FFA5 CPB Read byte from peripheral bus A X C64
BASIN $FFCF ChIO Get character A X C64
BSAVE $FEBA ChIO Like SAVE but omits the 2-byte header A X Y A X Y X16
BSOUT $FFD2 ChIO Write character A C C64
CIOUT $FFA8 CPB Send byte to peripheral bus A A X C64
CLALL $FFE7 ChIO Close all channels A X C64
CLOSE $FFC3 ChIO Close a channel A A X Y P C64
CHKIN $FFC6 ChIO Set channel for character input X A X C64
clock_get_date_time $FF50 Time Get the date and time none r0 r1 r2 r3L A X Y P X16
clock_set_date_time $FF4D Time Set the date and time r0 r1 r2 r3L A X Y P X16
CHRIN $FFCF ChIO Alias for BASIN A X C64
CHROUT $FFD2 ChIO Alias for BSOUT A C C64
CLOSE_ALL $FF4A ChIO Close all files on a device C128
CLRCHN $FFCC ChIO Restore character I/O to screen/keyboard A X C64
console_init $FEDB Video Initialize console mode none r0 A P X16
console_get_char $FEE1 Video Get character from console A r0 r1 r2 r3 r4 r5 r6 r12 r13 r14 r15 A X Y P X16
console_put_char $FEDE Video Print character to console A C r0 r1 r2 r3 r4 r5 r6 r12 r13 r14 r15 A X Y P X16
console_put_image $FED8 Video Draw image as if it was a character r0 r1 r2 r0 r1 r2 r3 r4 r5 r14 r15 A X Y P X16
console_set_paging_message $FED5 Video Set paging message or disable paging r0 A P X16
enter_basic $FF47 Misc Enter BASIC C A X Y P X16
entropy_get $FECF Misc get 24 random bits none A X Y P X16
fetch $FF74 Mem Read a byte from any RAM or ROM bank (A) X Y A X P X16
FB_cursor_next_line $FF02 Video Move direct-access cursor to next line r0† A P X16
FB_cursor_position $FEFF Video Position the direct-access cursor r0 r1 A P X16
FB_fill_pixels $FF17 Video Fill pixels with constant color, update cursor r0 r1 A A X Y P X16
FB_filter_pixels $FF1A Video Apply transform to pixels, update cursor r0 r1 r14H r15 A X Y P X16
FB_get_info $FEF9 Video Get screen size and color depth none r0 r1 A P X16
FB_get_pixel $FF05 Video Read one pixel, update cursor none A X16
FB_get_pixels $FF08 Video Copy pixels into RAM, update cursor r0 r1 (r0) A X Y P X16
FB_init $FEF6 Video Enable graphics mode none A P X16
FB_move_pixels $FF1D Video Copy horizontally consecutive pixels to a different position r0 r1 r2 r3 r4 A X Y P X16
FB_set_8_pixels $FF11 Video Set 8 pixels from bit mask (transparent), update cursor A X A P X16
FB_set_8_pixels_opaque $FF14 Video Set 8 pixels from bit mask (opaque), update cursor r0L A X Y r0L A P X16
FB_set_palette $FEFC Video Set (parts of) the palette A X r0 A X Y P X16
FB_set_pixel $FF0B Video Set one pixel, update cursor A none X16
FB_set_pixels $FF0E Video Copy pixels from RAM, update cursor r0 r1 A X P X16
GETIN $FFE4 Kbd Get character from keyboard A X C64
GRAPH_clear $FF23 Video Clear screen none r0 r1 r2 r3 A X Y P X16
GRAPH_draw_image $FF38 Video Draw a rectangular image r0 r1 r2 r3 r4 A P X16
GRAPH_draw_line $FF2C Video Draw a line r0 r1 r2 r3 r0 r1 r2 r3 r7 r8 r9 r10 r12 r13 A X Y P X16
GRAPH_draw_oval 🚫 $FF35 Video Draw an oval or circle - - X16
GRAPH_draw_rect $FF2F Video Draw a rectangle (optionally filled) r0 r1 r2 r3 r4 C A P X16
GRAPH_get_char_size $FF3E Video Get size and baseline of a character A X A X Y P X16
GRAPH_init $FF20 Video Initialize graphics r0 r0 r1 r2 r3 A X Y P X16
GRAPH_move_rect $FF32 Video Move pixels r0 r1 r2 r3 r4 r5 r1 r3 r5 A X Y P X16
GRAPH_put_char $FF41 Video Print a character r0 r1 A r0 r1 A X Y P X16
GRAPH_set_colors $FF29 Video Set stroke, fill and background colors A X Y none X16
GRAPH_set_font $FF3B Video Set the current font r0 r0 A Y P X16
GRAPH_set_window $FF26 Video Set clipping region r0 r1 r2 r3 A P X16
i2c_read_byte $FEC6 I2C Read a byte from an I2C device A X Y A C X16
i2c_write_byte $FEC9 I2C Write a byte to an I2C device A X Y A C X16
IOBASE $FFF3 Misc Return start of I/O area X Y C64
JSRFAR $FF6E Misc Execute a routine on another RAM or ROM bank PC+3 PC+5 none X16
joystick_get $FF56 Joy Get one of the saved controller states A A X Y P X16
joystick_scan $FF53 Joy Poll controller states and save them none A X Y P X16
kbdbuf_get_modifiers $FEC0 Kbd Get currently pressed modifiers A A X P X16
kbdbuf_peek $FEBD Kbd Get next char and keyboard queue length A X A X P X16
kbdbuf_put $FEC3 Kbd Append a character to the keyboard queue A X X16
keymap $FED2 Kbd Set or get the current keyboard layout Call address X Y C A X Y C X16
LISTEN $FFB1 CPB Send LISTEN command A A X C64
LKUPLA $FF59 ChIO Search tables for given LA C128
LKUPSA $FF5C ChIO Search tables for given SA C128
LOAD $FFD5 ChIO Load a file into main memory or VRAM A X Y A X Y C64
MACPTR $FF44 CPB Read multiple bytes from the peripheral bus A X Y C A X Y P X16
MEMBOT $FF9C Mem Get address of start of usable RAM C64
memory_copy $FEE7 Mem Copy a memory region to a different region r0 r1 r2 r2 A X Y P X16
memory_crc $FEEA Mem Calculate the CRC16 of a memory region r0 r1 r2 A X Y P X16
memory_decompress $FEED Mem Decompress an LZSA2 block r0 r1 r1 A X Y P X16
memory_fill $FEE4 Mem Fill a memory region with a byte value A r0 r1 r1 X Y P X16
MEMTOP $FF99 Mem Get address of end of usable RAM A X Y C64
monitor $FECC Misc Enter machine language monitor none A X Y P X16
mouse_config $FF68 Mouse Configure mouse pointer A X Y A X Y P X16
mouse_get $FF6B Mouse Get saved mouse sate X A (X) P X16
mouse_scan $FF71 Mouse Poll mouse state and save it none A X Y P X16
OPEN $FFC0 ChIO Open a channel A X Y C64
PFKEY 🚫 $FF65 Kbd Program a function key [not yet implemented] C128
PLOT $FFF0 Video Read/write cursor position A X Y A X Y C64
PRIMM $FF7D Misc Print string following the caller’s code C128
RDTIM $FFDE Time Read system clock A X Y C64
READST $FFB7 ChIO Return status byte A C64
SAVE $FFD8 ChIO Save a file from memory A X Y A X Y C64
SCREEN $FFED Video Get the screen resolution X Y C64
screen_mode $FF5F Video Get/set screen mode A C A X Y P X16
screen_set_charset $FF62 Video Activate 8x8 text mode charset A X Y A X Y P X16
SECOND $FF93 CPB Send LISTEN secondary address A A C64
SETLFS $FFBA ChIO Set LA, FA, and SA A X Y C64
SETMSG $FF90 ChIO Set verbosity A C64
SETNAM $FFBD ChIO Set filename A X Y C64
SETTIM $FFDB Time Write system clock A X Y A X Y C64
SETTMO $FFA2 CPB Set timeout C64
sprite_set_image $FEF0 Video Set the image of a sprite r0 r1 r2L A X Y C A P X16
sprite_set_position $FEF3 Video Set the position of a sprite r0 r1 A A X P X16
stash $FF77 Mem Write a byte to any RAM bank stavec A X Y (stavec) X P X16
STOP $FFE1 Kbd Test for STOP key A X P C64
TALK $FFB4 CPB Send TALK command A A C64
TKSA $FF96 CPB Send TALK secondary address A A C64
UDTIM $FFEA Time Increment the jiffies clock A X C64
UNLSN $FFAE CPB Send UNLISTEN command A C64
UNTLK $FFAB CPB Send UNTALK command A C64

🚫 = Currently unimplemented
† = Partially implemented

Some notes:

The KERNAL vectors ($0314-$0333) are fully compatible with the C64:

$0314-$0315: CINV – IRQ Interrupt Routine
$0316-$0317: CBINV – BRK Instruction Interrupt
$0318-$0319: NMINV – Non-Maskable Interrupt
$031A-$031B: IOPEN – Kernal OPEN Routine
$031C-$031D: ICLOSE – Kernal CLOSE Routine
$031E-$031F: ICHKIN – Kernal CHKIN Routine
$0320-$0321: ICKOUT – Kernal CKOUT Routine
$0322-$0323: ICLRCH – Kernal CLRCHN Routine
$0324-$0325: IBASIN – Kernal CHRIN Routine
$0326-$0327: IBSOUT – Kernal CHROUT Routine
$0328-$0329: ISTOP – Kernal STOP Routine
$032A-$032B: IGETIN – Kernal GETIN Routine
$032C-$032D: ICLALL – Kernal CLALL Routine
$0330-$0331: ILOAD – Kernal LOAD Routine
$0332-$0333: ISAVE – Kernal SAVE Routine


Commodore Peripheral Bus

The X16 adds one new function for dealing with the Commodore Peripheral Bus ("IEEE"):

$FF44: MACPTR - read multiple bytes from peripheral bus


Function Name: ACPTR

Purpose: Read a byte from the peripheral bus
Call address: $FFA5
Communication registers: .A
Preparatory routines: SETNAM, SETLFS, OPEN, CHKIN
Error returns: None
Registers affected: .A, .X, .Y, .P

Description: This routine gets a byte of data off the peripheral bus. The data is returned in the accumulator. Errors are returned in the status word which can be read via the READST API call.


Function Name: MACPTR

Purpose: Read multiple bytes from the peripheral bus
Call address: $FF44
Communication registers: .A, .X, .Y, .C
Preparatory routines: SETNAM, SETLFS, OPEN, CHKIN
Error returns: None
Stack requirements: ...
Registers affected: .A, .X, .Y

Description: The routine MACPTR is the multi-byte variant of the ACPTR KERNAL routine. Instead of returning a single byte in .A, it can read multiple bytes in one call and write them directly to memory.

The number of bytes to be read is passed in the .A register; a value of 0 indicates that it is up to the KERNAL to decide how many bytes to read. A pointer to where the data is supposed to be written is passed in the .X (lo) and .Y (hi) registers. If carry flag is clear, the destination address will advance with each byte read. If the carry flag is set, the destination address will not advance as data is read. This is useful for reading data directly into VRAM, PCM FIFO, etc.

For reading into Hi RAM, you must set the desired bank prior to calling MACPTR. During the read, MACPTR will automatically wrap to the next bank as required, leaving the new bank active when finished.

Upon return, a set .C flag indicates that the device does not support MACPTR, and the program needs to read the data byte-by-byte using the ACPTR call instead.

If MACPTR is supported, .C is clear and .X (lo) and .Y (hi) contain the number of bytes read.

Like with ACPTR, the status of the operation can be retrieved using the READST KERNAL call.


Channel I/O


Function Name: CLOSE

Purpose: Close a logical file
Call address: $FFC3
Communication registers: .A
Preparatory routines: None
Error returns: None
Registers affected: .A, .X, .Y, .P

Description: CLOSE releases resources associated with a logical file number. If the associated device is a serial device on the IEC bus or is a simulated serial device such as CMDR-DOS backed by the X16 SD card, and the file was opened with a secondary address, a close command is sent to the device or to CMDR-DOS.


Function Name: LOAD

Purpose: Load the contents of a file from disk to memory Call address: $FFD5
Communication registers: .A .X .Y Preparatory routines: SETNAM, SETLFS
Error returns: None
Registers affected: .A, .X, .Y, .P

Description: Loads a file from disk to memory. X and Y is the memory address to load the file into. A controls where the file is to be loaded. On the X16, LOAD has an additional feature to load the contents of a file directly into VRAM.

(On the C64, if A is greater than or equal to 1, the kernal performs a verify)


Memory

$FEE4: memory_fill - fill memory region with a byte value
$FEE7: memory_copy - copy memory region
$FEEA: memory_crc - calculate CRC16 of memory region
$FEED: memory_decompress - decompress LZSA2 block
$FF74: fetch - read a byte from any RAM or ROM bank
$FF77: stash - write a byte to any RAM bank


Function Name: memory_fill

Signature: void memory_fill(word address: r0, word num_bytes: r1, byte value: .a);
Purpose: Fill a memory region with a byte value.
Call address: $FEE4

Description: This function fills the memory region specified by an address (r0) and a size in bytes (r1) with the constant byte value passed in .A. r0 and .A are preserved, r1 is destroyed.

If the target address is in the $9F00-$9FFF range, all bytes will be written to the same address (r0), i.e. the address will not be incremented. This is useful for filling VERA memory ($9F23 or $9F24), for example.


Function Name: memory_copy

Signature: void memory_copy(word source: r0, word target: r1, word num_bytes: r2);
Purpose: Copy a memory region to a different region.
Call address: $FEE7

Description: This function copies one memory region specified by an address (r0) and a size in bytes (r2) to a different region specified by its start address (r1). The two regions may overlap. r0 and r1 are preserved, r2 is destroyed.

Like with memory_fill, source and destination addresses in the $9F00-$9FFF range will not be incremented during the copy. This allows, for instance, uploading data from RAM to VERA (destination of $9F23 or $9F24), downloading data from VERA (source $9F23 or $9F24) or copying data inside VERA (source $9F23, destination $9F24). This functionality can also be used to upload, download or transfer data with other I/O devices that have an 8 bit data port.


Function Name: memory_crc

Signature: (word result: r2) memory_crc(word address: r0, word num_bytes: r1);
Purpose: Calculate the CRC16 of a memory region.
Call address: $FEEA

Description: This function calculates the CRC16 checksum of the memory region specified by an address (r0) and a size in bytes (r1). The result is returned in r2. r0 is preserved, r1 is destroyed.

Like memory_fill, this function does not increment the address if it is in the range of $9F00-$9FFF, which allows checksumming VERA memory or data streamed from any other I/O device.


Function Name: memory_decompress

Signature: void memory_decompress(word input: r0, inout word output: r1);
Purpose: Decompress an LZSA2 block
Call address: $FEED

Description: This function decompresses an LZSA2-compressed data block from the location passed in r0 and outputs the decompressed data at the location passed in r1. After the call, r1 will be updated with the location of the last output byte plus one.

If the target address is in the $9F00-$9FFF range, all bytes will be written to the same address (r0), i.e. the address will not be incremented. This is useful for decompressing directly into VERA memory ($9F23 or $9F24), for example. Note that decompressing from I/O is not supported.

Notes:


Function Name: fetch

Purpose: Read a byte from any RAM or ROM bank
Call address: $FF74
Communication registers: .A, .X, .Y, .P

Description: This function performs an LDA (ZP),Y from any RAM or ROM bank. The the zero page address containing the base address is passed in .A, the bank in .X and the offset from the vector in .Y. The data byte is returned in .A. The flags are set according to .A, .X is destroyed, but .Y is preserved.


Function Name: stash

Purpose: Write a byte to any RAM bank
Call address: $FF77
Communication registers: .A, .X, .Y

Description: This function performs an STA (ZP),Y to any RAM bank. The the zero page address containing the base address is passed in stavec ($03B2), the bank in .X and the offset from the vector in .Y. After the call, .X is destroyed, but .A and .Y are preserved.

[this API is subject to change]


Clock

$FF4D: clock_set_date_time - set date and time
$FF50: clock_get_date_time - get date and time


Function Name: clock_set_date_time

Purpose: Set the date and time
Call address: $FF4D
Communication registers: r0, r1, r2, r3L
Preparatory routines: None
Error returns: None
Stack requirements: 0
Registers affected: .A, .X, .Y

Description: The routine clock_set_date_time sets the system's real-time-clock.

Register Contents
r0L year (1900-based)
r0H month (1-12)
r1L day (1-31)
r1H hours (0-23)
r2L minutes (0-59)
r2H seconds (0-59)
r3L jiffies (0-59)

Jiffies are 1/60th seconds.


Function Name: clock_get_date_time

Purpose: Get the date and time
Call address: $FF50
Communication registers: r0, r1, r2, r3L
Preparatory routines: None
Error returns: None
Stack requirements: 0
Registers affected: .A, .X, .Y

Description: The routine clock_get_date_time returns the state of the system's real-time-clock. The register assignment is identical to clock_set_date_time.

On the Commander X16, the jiffies field is unsupported and will always read back as 0.


Keyboard

$FEBD: kbdbuf_peek - get first char in keyboard queue and queue length
$FEC0: kbdbuf_get_modifiers - get currently pressed modifiers
$FEC3: kbdbuf_put - append a char to the keyboard queue
$FED2: keymap - set or get the current keyboard layout


Function Name: kbdbuf_peek

Purpose: Get next char and keyboard queue length
Call address: $FEBD
Communication registers: .A, .X
Preparatory routines: None
Error returns: None
Stack requirements: 0
Registers affected: -

Description: The routine kbdbuf_peek returns the next character in the keyboard queue in .A, without removing it from the queue, and the current length of the queue in .X. If .X is 0, the Z flag will be set, and the value of .A is undefined.


Function Name: kbdbuf_get_modifiers

Purpose: Get currently pressed modifiers
Call address: $FEC0
Communication registers: .A
Preparatory routines: None
Error returns: None
Stack requirements: 0
Registers affected: -

Description: The routine kbdbuf_get_modifiers returns a bitmask that represents the currently pressed modifier keys in .A:

Bit Value Description Comment
0 1 Shift
1 2 Alt C64: Commodore
2 4 Control
3 8 Logo/Windows C128: Alt
4 16 Caps

This allows detecting combinations of a regular key and a modifier key in cases where there is no dedicated PETSCII code for the combination, e.g. Ctrl+Esc or Alt+F1.


Function Name: kbdbuf_put

Purpose: Append a char to the keyboard queue
Call address: $FEC3
Communication registers: .A
Preparatory routines: None
Error returns: None
Stack requirements: 0
Registers affected: .X

Description: The routine kbdbuf_put appends the char in .A to the keyboard queue.


Function Name: keymap

Purpose: Set or get the current keyboard layout Call address: $FED2
Communication registers: .X , .Y Preparatory routines: None
Error returns: .C = 1 in case of error Stack requirements: 0
Registers affected: -

Description: If .C is set, the routine keymap returns a pointer to a zero-terminated string with the current keyboard layout identifier in .X/.Y. If .C is clear, it sets the keyboard layout to the zero-terminated identifier pointed to by .X/.Y. On return, .C is set in case the keyboard layout is unsupported.

Keyboard layout identifiers are in the form "DE", "DE-CH" etc.


Mouse

$FF68: mouse_config - configure mouse pointer
$FF71: mouse_scan - query mouse
$FF6B: mouse_get - get state of mouse


Function Name: mouse_config

Purpose: Configure the mouse pointer
Call address: $FF68
Communication registers: .A, .X, .Y
Preparatory routines: None
Error returns: None
Stack requirements: 0
Registers affected: .A, .X, .Y

Description: The routine mouse_config configures the mouse pointer.

The argument in .A specifies whether the mouse pointer should be visible or not, and what shape it should have. For a list of possible values, see the basic statement MOUSE.

The arguments in .X and .Y specify the screen resolution in 8 pixel increments. The values .X = 0 and .Y = 0 keep the current resolution.

EXAMPLE:

SEC JSR screen_mode ; get current screen size (in 8px) into .X and .Y LDA #1 JSR mouse_config ; show the default mouse pointer


Function Name: mouse_scan

Purpose: Query the mouse and save its state
Call address: $FF71
Communication registers: None
Preparatory routines: None
Error returns: None
Stack requirements: ?
Registers affected: .A, .X, .Y

Description: The routine mouse_scan retrieves all state from the mouse and saves it. It can then be retrieved using mouse_get. The default interrupt handler already takes care of this, so this routine should only be called if the interrupt handler has been completely replaced.


Function Name: mouse_get

Purpose: Get the mouse state
Call address: $FF6B
Communication registers: .X
Preparatory routines: mouse_config
Error returns: None
Stack requirements: 0
Registers affected: .A

Description: The routine mouse_get returns the state of the mouse. The caller passes the offset of a zero-page location in .X, which the routine will populate with the mouse position in 4 consecutive bytes:

Offset Size Description
0 2 X Position
2 2 Y Position

The state of the mouse buttons is returned in the .A register:

Bit Description
0 Left Button
1 Right Button
2 Middle Button

If a button is pressed, the corresponding bit is set.

EXAMPLE:

LDX #$70
JSR mouse_get ; get mouse position in $70/$71 (X) and $72/$73 (Y)
AND #1
BNE BUTTON_PRESSED

Joystick

$FF53: joystick_scan - query joysticks
$FF56: joystick_get - get state of one joystick


Function Name: joystick_scan

Purpose: Query the joysticks and save their state
Call address: $FF53
Communication registers: None
Preparatory routines: None
Error returns: None
Stack requirements: 0
Registers affected: .A, .X, .Y

Description: The routine joystick_scan retrieves all state from the four joysticks and saves it. It can then be retrieved using joystick_get. The default interrupt handler already takes care of this, so this routine should only be called if the interrupt handler has been completely replaced.


Function Name: joystick_get

Purpose: Get the state of one of the joysticks
Call address: $FF56
Communication registers: .A
Preparatory routines: joystick_scan
Error returns: None
Stack requirements: 0
Registers affected: .A, .X, .Y

Description: The routine joystick_get retrieves all state from one of the joysticks. The number of the joystick is passed in .A (0 for the keyboard joystick and 1 through 4 for SNES controllers), and the state is returned in .A, .X and .Y.

      .A, byte 0:      | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
                  SNES | B | Y |SEL|STA|UP |DN |LT |RT |

      .X, byte 1:      | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
                  SNES | A | X | L | R | 1 | 1 | 1 | 1 |
      .Y, byte 2:
                  $00 = joystick present
                  $FF = joystick not present

If a button is pressed, the corresponding bit is zero.

(With a dedicated handler, the API can also be used for other devices with an SNES controller connector. The data returned in .A/.X/Y is just the raw 24 bits returned by the device.)

The keyboard joystick uses the standard SNES9X/ZSNES mapping:

SNES Button Keyboard Key Alt. Keyboard Key
A X Left Ctrl
B Z Left Alt
X S
Y A
L D
R C
START Enter
SELECT Left Shift
D-Pad Cursor Keys

Note that the keyboard joystick will allow LEFT and RIGHT as well as UP and DOWN to be pressed at the same time, while controllers usually prevent this mechanically.

How to Use:

If the default interrupt handler is used:

  1. Call this routine.

If the default interrupt handler is disabled or replaced:

  1. Call joystick_scan to have the system query the joysticks.
  2. Call this routine.

EXAMPLE:

      JSR joystick_scan
      LDA #0
      JSR joystick_get
      TXA
      AND #128
      BEQ A_PRESSED

I2C

$FEC6: i2c_read_byte - read a byte from an I2C device
$FEC9: i2c_write_byte - write a byte to an I2C device


Function Name: i2c_read_byte

Purpose: Read a byte at a given offset from a given I2C device
Call address: $FEC6
Communication registers: .A, .X, .Y
Preparatory routines: None
Error returns: .C = 1 in case of error
Stack requirements: [?]
Registers affected: .A

Description: The routine i2c_read_byte reads a single byte at offset .Y from I2C device .X and returns the result in .A. .C is 0 if the read was successful, and 1 if no such device exists.

EXAMPLE:

LDX #$6F ; RTC device
LDY #$20 ; start of NVRAM inside RTC
JSR i2c_read_byte ; read first byte of NVRAM

Function Name: i2c_write_byte

Purpose: Write a byte at a given offset to a given I2C device
Call address: $FEC9
Communication registers: .A, .X, .Y
Preparatory routines: None
Error returns: .C = 1 in case of error
Stack requirements: [?] Registers affected: .A

Description: The routine i2c_write_byte writes the byte in .A at offset .Y of I2C device .X. .C is 0 if the write was successful, and 1 if no such device exists.

EXAMPLES:

LDX #$6F ; RTC device
LDY #$20 ; start of NVRAM inside RTC
LDA #'X'
JSR i2c_write_byte ; write first byte of NVRAM


LDX #$42 ; System Management Controller
LDY #$01 ; magic location for system poweroff
LDA #$00 ; magic value for system poweroff
JSR i2c_write_byte ; power off the system

; Reset system at the end of your program
LDX #$42  ; System Management Controller
LDY #$02  ; magic location for system reset
LDA #$00  ; magic value for system poweroff
JSR $FEC9 ; power off the system

Sprites

$FEF0: sprite_set_image - set the image of a sprite
$FEF3: sprite_set_position - set the position of a sprite


Function Name: sprite_set_image

Purpose: Set the image of a sprite
Call address: $FEF0
Signature: bool sprite_set_image(byte number: .a, width: .x, height: .y, apply_mask: .c, word pixels: r0, word mask: r1, byte bpp: r2L);
Error returns: .C = 1 in case of error

Description: This function sets the image of a sprite. The number of the sprite is given in .A, The bits per pixel (bpp) in r2L, and the width and height in .X and .Y. The pixel data at r0 is interpreted accordingly and converted into the graphics hardware's native format. If the .C flag is set, the transparency mask pointed to by r1 is applied during the conversion. The function returns .C = 0 if converting the data was successful, and .C = 1 otherwise. Note that this does not change the visibility of the sprite.

Note: There are certain limitations on the possible values of width, height, bpp and apply_mask:


Function Name: sprite_set_position

Purpose: Set the position of a sprite or hide it.
Call address: $FEF3
Signature: void sprite_set_position(byte number: .a, word x: r0, word y: r1);
Error returns: None

Description: This function shows a given sprite (.A) at a certain position or hides it. The position is passed in r0 and r1. If the x position is negative (>$8000), the sprite will be hidden.

Note: This routine only supports setting the position for sprite numbers 0-31.


Framebuffer

The framebuffer API is a low-level graphics API that completely abstracts the framebuffer by exposing a minimal set of high-performance functions. It is useful as an abstraction and as a convenience library for applications that need high performance framebuffer access.

$FEF6: `FB_init` - enable graphics mode  
$FEF9: `FB_get_info` - get screen size and color depth  
$FEFC: `FB_set_palette` - set (parts of) the palette  
$FEFF: `FB_cursor_position` - position the direct-access cursor  
$FF02: `FB_cursor_next_line` - move direct-access cursor to next line  
$FF05: `FB_get_pixel` - read one pixel, update cursor  
$FF08: `FB_get_pixels` - copy pixels into RAM, update cursor  
$FF0B: `FB_set_pixel` - set one pixel, update cursor  
$FF0E: `FB_set_pixels` - copy pixels from RAM, update cursor  
$FF11: `FB_set_8_pixels` - set 8 pixels from bit mask (transparent), update cursor  
$FF14: `FB_set_8_pixels_opaque` - set 8 pixels from bit mask (opaque), update cursor  
$FF17: `FB_fill_pixels` - fill pixels with constant color, update cursor  
$FF1A: `FB_filter_pixels` - apply transform to pixels, update cursor  
$FF1D: `FB_move_pixels` - copy horizontally consecutive pixels to a different position

All calls are vectored, which allows installing a replacement framebuffer driver.

$02E4: I_FB_init  
$02E6: I_FB_get_info  
$02E8: I_FB_set_palette  
$02EA: I_FB_cursor_position  
$02EC: I_FB_cursor_next_line  
$02EE: I_FB_get_pixel  
$02F0: I_FB_get_pixels  
$02F2: I_FB_set_pixel  
$02F4: I_FB_set_pixels  
$02F6: I_FB_set_8_pixels  
$02F8: I_FB_set_8_pixels_opaque  
$02FA: I_FB_fill_pixels  
$02FC: I_FB_filter_pixels  
$02FE: I_FB_move_pixels

The model of this API is based on the direct-access cursor. In order to read and write pixels, the cursor has to be set to a specific x/y-location, and all subsequent calls will access consecutive pixels at the cursor position and update the cursor.

The default driver supports the VERA framebuffer at a resolution of 320x200 pixels and 256 colors. Using screen_mode to set mode $80 will enable this driver.


Function Name: FB_init

Signature: void FB_init();
Purpose: Enter graphics mode.


Function Name: FB_get_info

Signature: void FB_get_info(out word width: r0, out word height: r1, out byte color_depth: .a);
Purpose: Return the resolution and color depth


Function Name: FB_set_palette

Signature: void FB_set_palette(word pointer: r0, index: .a, color count: .x);
Purpose: Set (parts of) the palette

Description: FB_set_palette copies color data from the address pointed to by r0, updates the color in VERA palette RAM starting at the index A, with the length of the update (in words) in X. If X is 0, all 256 colors are copied (512 bytes)


Function Name: FB_cursor_position

Signature: void FB_cursor_position(word x: r0, word y: r1);
Purpose: Position the direct-access cursor

Description: FB_cursor_position sets the direct-access cursor to the given screen coordinate. Future operations will access pixels at the cursor location and update the cursor.


Function Name: FB_cursor_next_line

Signature: void FB_cursor_next_line(word x: r0);
Purpose: Move the direct-access cursor to next line

Description: FB_cursor_next_line increments the y position of the direct-access cursor, and sets the x position to the same one that was passed to the previous FB_cursor_position call. This is useful for drawing rectangular shapes, and faster than explicitly positioning the cursor.


Function Name: FB_get_pixel

Signature: byte FB_get_pixel();
Purpose: Read one pixel, update cursor


Function Name: FB_get_pixels

Signature: void FB_get_pixels(word ptr: r0, word count: r1);
Purpose: Copy pixels into RAM, update cursor

Description: This function copies pixels into an array in RAM. The array consists of one byte per pixel.


Function Name: FB_set_pixel

Signature: void FB_set_pixel(byte color: .a);
Purpose: Set one pixel, update cursor


Function Name: FB_set_pixels

Signature: void FB_set_pixels(word ptr: r0, word count: r1);
Purpose: Copy pixels from RAM, update cursor

Description: This function sets pixels from an array of pixels in RAM. The array consists of one byte per pixel.


Function Name: FB_set_8_pixels

Signature: void FB_set_8_pixels(byte pattern: .a, byte color: .x);
Purpose: Set 8 pixels from bit mask (transparent), update cursor

Description: This function sets all 1-bits of the pattern to a given color and skips a pixel for every 0 bit. The order is MSB to LSB. The cursor will be moved by 8 pixels.


Function Name: FB_set_8_pixels_opaque

Signature: void FB_set_8_pixels_opaque(byte pattern: .a, byte mask: r0L, byte color1: .x, byte color2: .y);
Purpose: Set 8 pixels from bit mask (opaque), update cursor

Description: For every 1-bit in the mask, this function sets the pixel to color1 if the corresponding bit in the pattern is 1, and to color2 otherwise. For every 0-bit in the mask, it skips a pixel. The order is MSB to LSB. The cursor will be moved by 8 pixels.


Function Name: FB_fill_pixels

Signature: void FB_fill_pixels(word count: r0, word step: r1, byte color: .a);
Purpose: Fill pixels with constant color, update cursor

Description: FB_fill_pixels sets pixels with a constant color. The argument step specifies the increment between pixels. A value of 0 or 1 will cause consecutive pixels to be set. Passing a step value of the screen width will set vertically adjacent pixels going top down. Smaller values allow drawing dotted horizontal lines, and multiples of the screen width allow drawing dotted vertical lines.


Function Name: FB_filter_pixels

Signature: void FB_filter_pixels(word ptr: r0, word count: r1);
Purpose: Apply transform to pixels, update cursor

Description: This function allows modifying consecutive pixels. The function pointer will be called for every pixel, with the color in .a, and it needs to return the new color in .a.


Function Name: FB_move_pixels

Signature: void FB_move_pixels(word sx: r0, word sy: r1, word tx: r2, word ty: r3, word count: r4);
Purpose: Copy horizontally consecutive pixels to a different position

[Note: Overlapping regions are not yet supported.]


Graphics

The high-level graphics API exposes a set of standard functions. It allows applications to easily perform some common high-level actions like drawing lines, rectangles and images, as well as moving parts of the screen. All commands are completely implemented on top of the framebuffer API, that is, they will continue working after replacing the framebuffer driver with one that supports a different resolution, color depth or even graphics device.

$FF20: GRAPH_init - initialize graphics
$FF23: GRAPH_clear - clear screen
$FF26: GRAPH_set_window - set clipping region
$FF29: GRAPH_set_colors - set stroke, fill and background colors
$FF2C: GRAPH_draw_line - draw a line
$FF2F: GRAPH_draw_rect - draw a rectangle (optionally filled)
$FF32: GRAPH_move_rect - move pixels
$FF35: GRAPH_draw_oval - draw an oval or circle
$FF38: GRAPH_draw_image - draw a rectangular image
$FF3B: GRAPH_set_font - set the current font
$FF3E: GRAPH_get_char_size - get size and baseline of a character
$FF41: GRAPH_put_char - print a character


Function Name: GRAPH_init

Signature: void GRAPH_init(word vectors: r0);
Purpose: Activate framebuffer driver, enter and initialize graphics mode

Description: This call activates the framebuffer driver whose vector table is passed in r0. If r0 is 0, the default driver is activated. It then switches the video hardware into graphics mode, sets the window to full screen, initializes the colors and activates the system font.


Function Name: GRAPH_clear

Signature: void GRAPH_clear();
Purpose: Clear the current window with the current background color.


Function Name: GRAPH_set_window

Signature: void GRAPH_set_window(word x: r0, word y: r1, word width: r2, word height: r3);
Purpose: Set the clipping region

Description: All graphics commands are clipped to the window. This function configures the origin and size of the window. All 0 arguments set the window to full screen.

[Note: Only text output and GRAPH_clear currently respect the clipping region.]


Function Name: GRAPH_set_colors

Signature: void GRAPH_set_colors(byte stroke: .a, byte fill: .x, byte background: .y);
Purpose: Set the three colors

Description: This function sets the three colors: The stroke color, the fill color and the background color.


Function Name: GRAPH_draw_line

Signature: void GRAPH_draw_line(word x1: r0, word y1: r1, word x2: r2, word y2: r3);
Purpose: Draw a line using the stroke color


Function Name: GRAPH_draw_rect

Signature: void GRAPH_draw_rect(word x: r0, word y: r1, word width: r2, word height: r3, word corner_radius: r4, bool fill: .c);
Purpose: Draw a rectangle.

Description: This function will draw the frame of a rectangle using the stroke color. If fill is true, it will also fill the area using the fill color. To only fill a rectangle, set the stroke color to the same value as the fill color.

[Note: The border radius is currently unimplemented.]


Function Name: GRAPH_move_rect

Signature: void GRAPH_move_rect(word sx: r0, word sy: r1, word tx: r2, word ty: r3, word width: r4, word height: r5);
Purpose: Copy a rectangular screen area to a different location

Description: GRAPH_move_rect coll copy a rectangular area of the screen to a different location. The two areas may overlap.

[Note: Support for overlapping is not currently implemented.]


Function Name: GRAPH_draw_oval

Signature: void GRAPH_draw_oval(word x: r0, word y: r1, word width: r2, word height: r3, bool fill: .c);
Purpose: Draw an oval or a circle

Description: This function draws an oval filling the given bounding box. If width equals height, the resulting shape is a circle. The oval will be outlined by the stroke color. If fill is true, it will be filled using the fill color. To only fill an oval, set the stroke color to the same value as the fill color.


Function Name: GRAPH_draw_image

Signature: void GRAPH_draw_image(word x: r0, word y: r1, word ptr: r2, word width: r3, word height: r4);
Purpose: Draw a rectangular image from data in memory

Description: This function copies pixel data from memory onto the screen. The representation of the data in memory has to have one byte per pixel, with the pixels organized line by line top to bottom, and within the line left to right.


Function Name: GRAPH_set_font

Signature: void GRAPH_set_font(void ptr: r0);
Purpose: Set the current font

Description: This function sets the current font to be used for the remaining font-related functions. The argument is a pointer to the font data structure in memory, which must be in the format of a single point size GEOS font (i.e. one GEOS font file VLIR chunk). An argument of 0 will activate the built-in system font.


Function Name: GRAPH_get_char_size

Signature: (byte baseline: .a, byte width: .x, byte height_or_style: .y, bool is_control: .c) GRAPH_get_char_size(byte c: .a, byte format: .x);
Purpose: Get the size and baseline of a character, or interpret a control code

Description: This functionality of GRAPH_get_char_size depends on the type of code that is passed in: For a printable character, this function returns the metrics of the character in a given format. For a control code, it returns the resulting format. In either case, the current format is passed in .x, and the character in .a.


Function Name: GRAPH_put_char

Signature: void GRAPH_put_char(inout word x: r0, inout word y: r1, byte c: .a);
Purpose: Print a character onto the graphics screen

Description: This function prints a single character at a given location on the graphics screen. The location is then updated. The following control codes are supported:

Notes:


Console

$FEDB: console_init - initialize console mode
$FEDE: console_put_char - print character to console
$FED8: console_put_image - draw image as if it was a character
$FEE1: console_get_char - get character from console
$FED5: console_set_paging_message - set paging message or disable paging

The console is a screen mode that allows text output and input in proportional fonts that support the usual styles. It is useful for rich text-based interfaces.


Function Name: console_init

Signature: void console_init(word x: r0, word y: r1, word width: r2, word height: r3);
Purpose: Initialize console mode.
Call address: $FEDB

Description: This function initializes console mode. It sets up the window (text clipping area) passed into it, clears the window and positions the cursor at the top left. All 0 arguments create a full screen console. You have to switch to graphics mode using screen_mode beforehand.


Function Name: console_put_char

Signature: void console_put_char(byte char: .a, bool wrapping: .c);
Purpose: Print a character to the console.
Call address: $FEDE

Description: This function prints a character to the console. The .C flag specifies whether text should be wrapped at character (.C=0) or word (.C=1) boundaries. In the latter case, characters will be buffered until a SPACE, CR or LF character is sent, so make sure the text that is printed always ends in one of these characters.

Note: If the bottom of the screen is reached, this function will scroll its contents up to make extra room.


Function Name: console_put_image

Signature: void console_put_image(word ptr: r0, word width: r1, word height: r2);
Purpose: Draw image as if it was a character.
Call address: $FEE1

Description: This function draws an image (in GRAPH_draw_image format) at the current cursor position and advances the cursor accordingly. This way, an image can be presented inline. A common example would be an emoji bitmap, but it is also possible to show full-width pictures if you print a newline before and after the image.

Notes:


Function Name: console_get_char

Signature: (byte char: .a) console_get_char();
Purpose: Get a character from the console.
Call address: $FEE1

Description: This function gets a character to the console. It does this by collecting a whole line of character, i.e. until the user presses RETURN. Then, the line will be sent character by character.

This function allows editing the line using BACKSPACE/DEL, but does not allow moving the cursor within the line, write more than one line, or using control codes.


Function Name: console_set_paging_message

Signature: void console_set_paging_message(word message: r0);
Purpose: Set the paging message or disable paging.
Call address: $FED5

Description: The console can halt printing after a full screen height worth of text has been printed. It will then show a message, wait for any key, and continue printing. This function sets this message. A zero-terminated text is passed in r0. To turn off paging, call this function with r0 = 0 - this is the default.

Note: It is possible to use control codes to change the text style and color. Do not use codes that change the cursor position, like CR or LF. Also, the text must not overflow one line on the screen.


Other

$FECF: entropy_get - get 24 random bits
$FECC: monitor - enter machine language monitor
$FF47: enter_basic - enter BASIC
$FF5F: screen_mode - get/set screen mode
$FF62: screen_set_charset - activate 8x8 text mode charset

Function Name: entropy_get

Purpose: Get 24 random bits
Call address: $FECF
Communication registers: .A, .X, .Y
Preparatory routines: None
Error returns: None
Registers affected: .A, .X, .Y

Description: This routine returns 24 somewhat random bits in registers .A, .X, and .Y. In order to get higher-quality random numbers, this data should be fed into a pseudo-random number generator.

How to Use:

  1. Call this routine.

EXAMPLE:

    ; throw a die
    again:
      JSR entropy_get
      STX tmp   ; combine 24 bits
      EOR tmp   ; using exclusive-or
      STY tmp   ; to get a higher-quality
      EOR tmp   ; 8 bit random value
      STA tmp
      LSR
      LSR
      LSR
      LSR       ; combine resulting 8 bits
      EOR tmp   ; to get 4 bits
      AND #7    ; we're down to values 0-7
      CMP #0
      BEQ again ; 0 is illegal
      CMP #7
      BEQ again ; 7 is illegal
      ORA #$30  ; convert to ASCII
      JMP $FFD2 ; print character

Function Name: monitor

Purpose: Enter the machine language monitor
Call address: $FECC
Communication registers: None
Preparatory routines: None
Error returns: Does not return
Stack requirements: Does not return
Registers affected: Does not return

Description: This routine switches from BASIC to machine language monitor mode. It does not return to the caller. When the user quits the monitor, it will restart BASIC.

How to Use:

  1. Call this routine.

EXAMPLE:

      JMP monitor

Function Name: enter_basic

Purpose: Enter BASIC
Call address: $FF47
Communication registers: .C
Preparatory routines: None
Error returns: Does not return

Description: Call this to enter BASIC mode, either through a cold start (.C=1) or a warm start (.C=0).

EXAMPLE:

CLC
JMP enter_basic ; returns to the "READY." prompt

Function Name: screen_mode

Purpose: Get/Set the screen mode
Call address: $FF5F
Communication registers: .A, .X, .Y, .C
Preparatory routines: None
Error returns: .C = 1 in case of error
Stack requirements: 4
Registers affected: .A, .X, .Y

Description: If .C is set, a call to this routine gets the current screen mode in .A, the width (in tiles) of the screen in .X, and the height (in tiles) of the screen in .Y. If .C is clear, it sets the current screen mode to the value in .A. For a list of possible values, see the basic statement SCREEN. If the mode is unsupported, .C will be set, otherwise cleared.

EXAMPLE:

LDA #$80
CLC
JSR screen_mode ; SET 320x200@256C MODE
BCS FAILURE

Function Name: screen_set_charset

Purpose: Activate a 8x8 text mode charset
Call address: $FF62

Communication registers: .A, .X, .Y
Preparatory routines: None
Stack requirements: [?]
Registers affected: .A, .X, .Y

Description: A call to this routine uploads a character set to the video hardware and activates it. The value of .A decides what charset to upload:

Value Description
0 use pointer in .X/.Y
1 ISO
2 PET upper/graph
3 PET upper/lower

If .A is zero, .X (lo) and .Y (hi) contain a pointer to a 2 KB RAM area that gets uploaded as the new 8x8 character set. The data has to consist of 256 characters of 8 bytes each, top to bottom, with the MSB on the left and set bits representing the foreground color.

EXAMPLE:

LDA #0
LDX #<MY_CHARSET
LDY #>MY_CHARSET
JSR screen_set_charset ; UPLOAD CUSTOM CHARSET "MY_CHARSET"

Function Name: JSRFAR

Purpose: Execute a routine on another RAM or ROM bank
Call address: $FF6E
Communication registers: None
Preparatory routines: None
Error returns: None
Stack requirements: 4
Registers affected: None

Description: The routine JSRFAR enables code to execute some other code located on a specific RAM or ROM bank. This works independently of which RAM or ROM bank the currently executing code is residing in. The 16 bit address and the 8 bit bank number have to follow the instruction stream. The JSRFAR routine will switch both the ROM and the RAM bank to the specified bank and restore it after the routine's RTS. Execution resumes after the 3 byte arguments. Note: The C128 also has a JSRFAR function at $FF6E, but it is incompatible with the X16 version.

How to Use:

  1. Call this routine.

EXAMPLE:

      JSR JSRFAR
      .WORD $C000 ; ADDRESS
      .BYTE 1     ; BANK